Customer Company Size
Large Corporate
Region
- Asia
Product
- Microsoft Windows Server 2012 R2 (Hyper-V)
- Microsoft System Center 2012 R2
- Microsoft System Center Virtual Machine Manager
Tech Stack
- Hyper-V
- Windows Server 2012 R2
- System Center 2012 R2
Implementation Scale
- Enterprise-wide Deployment
Impact Metrics
- Cost Savings
- Productivity Improvements
- Customer Satisfaction
Technology Category
- Infrastructure as a Service (IaaS) - Private Cloud
- Infrastructure as a Service (IaaS) - Public Cloud
- Application Infrastructure & Middleware - API Integration & Management
Applicable Functions
- Business Operation
- Product Research & Development
Use Cases
- Remote Control
Services
- Cloud Planning, Design & Implementation Services
- System Integration
About The Customer
Nexon is a leading online gaming company based in South Korea, known for globally servicing popular games such as Kartrider, MapleStory, and Sudden Attack. With a workforce of approximately 4,500 employees, Nexon has established itself as a major player in the gaming industry. The company operates a diverse portfolio of games, catering to a wide range of gaming preferences and demographics. Nexon has been at the forefront of adopting new technologies to enhance its gaming infrastructure, ensuring that it can meet the evolving demands of the gaming market. The company's commitment to innovation and quality has made it a trusted name among gamers worldwide.
The Challenge
Nexon faced the challenge of managing a rapidly changing gaming environment where the lifecycle of games is decreasing, and the amount of data to be processed is increasing exponentially. The quality of mobile games is also steadily exceeding that of PC games, making it difficult to predict and appropriately manage system resources. The company needed a solution that could handle the complex technology requirements of game-related infrastructure, particularly in terms of capacity and response speeds. Initially, physical servers were used due to the limitations of virtual servers in delivering proper response speeds. However, with advancements in cloud technology, Nexon began exploring cloud solutions to address these challenges.
The Solution
Nexon adopted a private cloud solution using Hyper-V on Windows Server 2012 R2 to address its gaming infrastructure challenges. The private cloud allowed Nexon to process data more efficiently, reducing the need for physical servers and decreasing overall system costs. The company also implemented Microsoft System Center 2012 R2 for comprehensive management of its cloud system. This solution enabled Nexon to maintain the convenience of the cloud while significantly cutting costs. The private cloud was particularly beneficial for games requiring fast response speeds, such as MMORPGs and FPS games. By using Hyper-V duplex technology, Nexon was able to acquire more bandwidth and ensure that there was no difference in service quality compared to physical servers. The private cloud strategy also provided the flexibility to use public cloud services for mobile games and other applications where response speed was less critical.
Operational Impact
Quantitative Benefit
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