Chunli Wang, Associate Professor
Henan Normal University, Education
Area of Focus
Collaborative Learning | Computer-Supported | Learning Sciences | Digital Education | Educational Technology | Ai In Education | Gamification | Online Learning | Pisa Data | Cognitive Load Theory |
Jingmin Miao, Lecturer
Guangzhou University, Education
Area of Focus
Learning Sciences | Smart Education | Digital Learning | Distance Open Education | Teacher Education | Online Learning | Collaborative Learning | Moocs | Educational Technology | E-Learning |
Lu Huang, Associate Professor
Hangzhou Normal University, Education
Area of Focus
Online Education | E-Learning | Digital Learning | Virtual Classrooms | Distance Learning | Educational Technology | Web-Based Learning | Moocs | Online Courses | Remote Education | Gamified Teaching | Game-Based Learning | Educational Games | Interactive Learning | Engagement | Motivation | Serious Games | Learning Through Play | Game Mechanics | Game Design | Learning Sciences | Cognitive Science | Educational Psychology | Instructional Design | Learning Theories | Knowledge Acquisition | Learning Processes | Educational Research | Learning Environments | Pedagogy | Stem Education | Science Education | Technology Education | Engineering Education | Mathematics Education | Interdisciplinary Learning | Stem Curriculum | Stem Pedagogy | Stem Initiatives | Stem Programs |
Dan Sun, Lecturer
Hangzhou Normal University, Education
Area of Focus
Ai In Education | Educational Technology | Programming | Learning Analytics | Computational Thinking | Stem Education | Digital Learning | Cognitive Development | Teaching Strategies | Educational Research |
Guangtao Xu, Associate Professor
Hangzhou Normal University, Education
Area of Focus
Learning Science | Educational Technology | Artificial Intelligence | Science Education | Learning Environment | Technology Integration | Educational Research | Student Engagement | Digital Learning | Innovative Teaching |
Xinya Chen, Associate Professor
Henan University, Education
Area of Focus
Blended Learning | Hybrid Learning | E-Learning | Online Education | Digital Learning | Technology Integration | Educational Technology | Learning Management Systems | Interactive Learning | Student Engagement | Argumentation-Based Teaching | Technology Support | Debate Activities | Critical Thinking | Collaborative Learning | Educational Tools | Student Participation | Teaching Methods | Pedagogical Strategies | Critical Thinking Assessment | Evaluation Methods | Student Performance | Analytical Skills | Educational Measurement | Assessment Tools | Learning Outcomes | Cognitive Skills | Educational Research | Student Development |
Jia Tong, Associate Professor
Henan University, Education
Area of Focus
Educational Technology | Informatization | Cscl | Collaborative Learning | Learning Sciences | Ai In Education | Interdisciplinary Teaching | Big Data | Stem Education | Educational Policy |
Ruiyi Liang, Associate Professor
Guangzhou University, Education
Area of Focus
Distance Education | Online Learning | E-Learning | Remote Teaching | Virtual Classrooms | Digital Education | Educational Technology | Learning Management Systems | Web-Based Learning | Blended Learning | Collaborative Learning | Group Learning | Peer Learning | Team-Based Learning | Interactive Learning | Cooperative Learning | Social Learning | Learning Communities | Collaborative Tools | Knowledge Sharing |
Du Yuxia, Professor
Guangzhou University, Education
Area of Focus
Smart Education | Teacher Education | Informatization | Thinking Teaching | Learning Science | Steam Education | Digital Learning | Mooc | Educational Technology | Professional Development |
Mengmeng Cheng, Associate Professor
Hangzhou Normal University, Education
Area of Focus
Digital Learning | E-Learning | Online Education | Educational Technology | Interactive Learning | Virtual Classrooms | Learning Management Systems | Digital Pedagogy | Technology-Enhanced Learning | Blended Learning | Gamified Learning | Game-Based Learning | Educational Games | Engagement | Motivation | Learning Through Play | Serious Games | Game Mechanics | Learning Outcomes |