Gao Yidong, Associate Professor
Henan Normal University, Education
Area of Focus
Teaching Resources | Design | Development | Digital Media | Educational Technology | Virtual Reality | 3D Modeling | Animation | Video Editing | Special Effects |
Jingmin Miao, Lecturer
Guangzhou University, Education
Area of Focus
Learning Sciences | Smart Education | Digital Learning | Distance Open Education | Teacher Education | Online Learning | Collaborative Learning | Moocs | Educational Technology | E-Learning |
Ruiqi Deng, Associate Professor
Hangzhou Normal University, Education
Area of Focus
Moocs | E-Learning | Digital Resources | Online Education | Technology | Learning | Education | Development | Resources | Enhancement |
Lu Huang, Associate Professor
Hangzhou Normal University, Education
Area of Focus
Online Education | E-Learning | Digital Learning | Virtual Classrooms | Distance Learning | Educational Technology | Web-Based Learning | Moocs | Online Courses | Remote Education | Gamified Teaching | Game-Based Learning | Educational Games | Interactive Learning | Engagement | Motivation | Serious Games | Learning Through Play | Game Mechanics | Game Design | Learning Sciences | Cognitive Science | Educational Psychology | Instructional Design | Learning Theories | Knowledge Acquisition | Learning Processes | Educational Research | Learning Environments | Pedagogy | Stem Education | Science Education | Technology Education | Engineering Education | Mathematics Education | Interdisciplinary Learning | Stem Curriculum | Stem Pedagogy | Stem Initiatives | Stem Programs |
Jumei Zou, Associate Professor
Hangzhou Normal University, Education
Area of Focus
Online Learning | E-Learning | Digital Education | Moocs | Educational Technology | Blended Learning | Virtual Classrooms | Learning Analytics | Smart Classrooms | Ict In Education |
Ruiyi Liang, Associate Professor
Guangzhou University, Education
Area of Focus
Distance Education | Online Learning | E-Learning | Remote Teaching | Virtual Classrooms | Digital Education | Educational Technology | Learning Management Systems | Web-Based Learning | Blended Learning | Collaborative Learning | Group Learning | Peer Learning | Team-Based Learning | Interactive Learning | Cooperative Learning | Social Learning | Learning Communities | Collaborative Tools | Knowledge Sharing |
Mengmeng Cheng, Associate Professor
Hangzhou Normal University, Education
Area of Focus
Digital Learning | E-Learning | Online Education | Educational Technology | Interactive Learning | Virtual Classrooms | Learning Management Systems | Digital Pedagogy | Technology-Enhanced Learning | Blended Learning | Gamified Learning | Game-Based Learning | Educational Games | Engagement | Motivation | Learning Through Play | Serious Games | Game Mechanics | Learning Outcomes |
Yue Hu, Associate Professor
Hangzhou Normal University, Education
Area of Focus
Digital Learning | E-Learning | Online Education | Educational Technology | Gamification | Game-Based Learning | Collaborative Learning | Cscl | Programming Education | Adolescent Education |
Yang Li, Associate Professor
Suzhou University of Science and Technology, Education
Area of Focus
Learning Resources | Development | Digital Media | Interaction Design | Information Technology | Education | User Experience | Mobile Learning | Educational Games | Multimedia |
Jing Wang, Master's Supervisor
Suzhou University of Science and Technology, Education
Area of Focus
Information-Based Teaching | Teaching Resources | Digital Media | Teaching Design | Educational Technology | Blended Learning | Embodied Cognition | Micro-Video Teaching | Resource Development | Educational Research |